Klonoa 2 – Lunatea’s Veil




Platform: Ps2
Release Date: 21 Mar 2001
Genre: Action
Developer: Namco
Disc ID: SCES_503.54
Languages: English, Japan
Size: 840 Mb







Klonoa 2: Lunatea's Veil, known in Japan as Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono "Klonoa of the Wind 2: The Thing That The World Wants to Forget") is a platform game developed by Namco and published by Namco and Sony Computer Entertainment Europe for the PlayStation 2 in 2001. It is the direct sequel to 1997's Klonoa: Door to Phantomile.

The game puts players in the role of Klonoa, who, along with a new cast of friends, has stumbled into another adventure, this time to save the world of Lunatea and help unveil the mysteries of the enchanted world. The game features gameplay inspired by the original Klonoa with 2D side-scrolling in a 3D-rendered environment. Klonoa's equipped weapon is a crystal ring which contains the life of Lolo inside helping him.
Story

The game opens with Klonoa during what appears to be a dream. A mysterious figure calls out for his help. Suddenly, he is seemingly teleported to Lunatea and falls into an ocean. The tide sweeps him towards a rocky outcrop, where he is spotted and rescued by Lolo and Popka. The two direct him towards an island which houses a bell, which Lolo must ring to become a full priestess. With Klonoa's help, the group make their way to the bell and Lolo, much to her excitement, manages to ring it.

Lolo and Popka take Klonoa to visit Baguji, an enigmatic but wise prophet. He explains that the four Kingdoms of Lunatea each house a bell, which maintain harmony throughout Lunatea. However, a fifth bell which does not belong to any of the kingdoms has appeared. This fifth bell has begun to spread chaos across Lunatea, spawning monsters and causing priestesses to fall ill. Despite this, no one in Lunatea seems to notice. He then instructs them to visit the High Priestess. Upon reaching the High Priestess, Lolo is officially designated as a full priestess. The High Priestess orders Lolo to visit and gather the power from each bell in order to contain the evil. The three then set off to visit each bell.

During their journey, the group is often stalked and attacked by Leorina and Tat, who desire the power of the bells for their own purposes.

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